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Mudlet alias variable
Mudlet alias variable












mudlet alias variable
  1. #Mudlet alias variable how to#
  2. #Mudlet alias variable plus#

| Woodland - Kill all the creature types in woodlandĪ few of the quests were just find something and kill it or drink it, those happened in the course of other things. | Evil - Find kendall and ask him about rats | Parrot - Find the mean parrot in the sewer beneath the labyrinth | Ticket - Go to the advancement room and find the tokens | Sewer - Find and slay the sewer monster | Wizard - Find the wizard potion in the dungeon deep below the sewer Attempt 3:Īt this point I just gave up on mudlet, and used tintin++ because while it has less built in scripting, you can just run whatever you want.

mudlet alias variable

#Mudlet alias variable how to#

I had converted it to an RPN stack, and was trying to figure out how to only reduce operations I could reduce at the point I gave up.Ī different friend suggested turning the location of the blank and the priority of each operation into a state, and then doing a lookup table for the formula to apply to the variables, but I think it would have ended up at like 128 different options, and I didn’t want to deal with that.

#Mudlet alias variable plus#

I started out trying to find the blank, and then searching back and forward till I found plus or minus so I could just add everything past those to the other side, but string processing was going poorly in lua.Ī friend convinced me that converting it to RPN would make the problem easier, and I suspect that if I had ever done that before or lua was less terrible to work with this might have worked.Īs it was, it was late and I was tired by the time I started, and it was early and I was very tired by the time I gave up. I was continuously saying “what do you mean $commonFunction isn’t built in”, and then copying in a function like array length from the internet. Attempt B:Īt this point I spent a while trying to actually solve math in lua. No, getHTTP is only in the next unreleased version of Mudlet, and after compiling that and trying it a bunch of the mapping scripts broke so I decided it wasn’t worth it. Got it working with curl, life was good problem solved, right? It does however, have getHTTP, so I got the query working in wolfram alpha, looked up the API, and then found some API keys on pastebin. My first thought was just calling something like mathematica, but I didn’t have it installed, and mudlet doesn’t seem to let you exec stuff. I got all the fields split out by mudlet, and I just needed to process it. One of the flags was for solving this 1000 times, and it also gives you money and XP. Total = (varA * varB / varC - varD * varE / varF) When you type crypto, it gives you a prompt like I think one of the things I spent the longest on was trying to solve the mining challenge. You could also double click on a point to just navigate there, which really helped with the 5 layers of sewer and labyrinth. You had to be careful to help it with areas, because not all steps are equal sizes (especially when using the city transport system) and if you don’t split things up everything will be on top of itself.īut overall the mapping worked really well, and made this doable at all for me. MappingĮvilMog was nice enough to have packaged a modified version of a mudlet mapping script. The extent of prior experience with text adventures is playing some of the hitchikers guide, and a tiny bit of zork but never getting very far in either, so I spent quite a while on the newbie quest, figuring out how to kill things and such. Tintin++ is a command line client that lets me run arbitrary things.

mudlet alias variable

Mudlet is a GUI based thing, and does everything with LUA. I ended up using Mudlet and tintin++ as my mud clients. This was my first defcon, and I chose to spend it playing the MUD from EvilMog.














Mudlet alias variable